Technical: what we found

The original AOL host is gone, so the revival's server was built from the game itself and from what players and archives remember. This page says, in general terms, what works, what we had to write ourselves, and what we do not have. If you played the original and something here is missing or different, please tell us.

Report something missing or wrong → Tell us what you saw, where in the game, and roughly when. Screenshots, newsletters and notes are welcome.

Key

WORKINGSeen working with real players.
UNTESTEDShould work, but we have not seen it in play yet.
RE-CREATEDSomething the AOL host supplied that was lost. We wrote a replacement.
ADDEDNew. It was not in the original game.
MISSINGSomething the game expects or hints at that we do not do, or do not know.

What works

The game's world (maps, monsters, pictures, scripts) lives on the player's own PC. The host's job was to be the referee, and that is the job the revival does.

WhatStatusNotes
Signing inWORKINGAccounts with passwords and up to four characters each.
Saving your characterWORKINGCharacters are kept on the server and survive a dropped call.
A shared worldWORKINGPlayers see each other, walk between areas and talk. Doors and fights in each area are shared and kept between sessions.
PartiesWORKINGFollowing another player, looking at their character, giving gold and items.
Battles togetherWORKINGJoining a fight, taking turns, loot, and a death in the party.
Lord Nasher's audienceRE-CREATEDSee below.
Game master toolsWORKINGThe game's own game-master menu, for keepers only.
Spells and effects in group battlesUNTESTEDShould work, but not yet tried with several players. If one misbehaves, tell us which spell and what happened.

Re-created: what the AOL host supplied and was lost

WhatStatusWhat we did
Lord Nasher's briefingRE-CREATED Nasher tells you what needs doing in the realms. That text came from AOL and was never in the game itself; no copy has been found. We wrote briefings from what survives: the official area guide, the News of the Realm newsletters and player accounts from 1995-96, and the beginners' guides. As on AOL, Nasher gives everyone the same current quest when the keepers set one; otherwise it is the realm campaign's (below), or, with that switched off, the Wharves for newcomers, as in 1995. The rewards for items you bring back are the game's own.
The realm campaignRE-CREATED Our own addition. On AOL the staff changed the current quest by hand; here the players move it on together. Every battle won in the quest's place counts, by anyone (for a story quest: enough heroes who reach its turning point). When the realm has done enough, a herald tells everyone in the game and Nasher asks for aid in the next place, in the order of his briefings. The keepers can switch it off.
Lord Nasher's bountyRE-CREATED Our own addition. One place a week; whoever wins the most battles there takes the bounty, and the Hall of Fame keeps the winners. The weekly News of the Realm announces it.
Nasher's extrasRE-CREATED Our own addition, not part of the original game. After the current quest he thanks you for any area you have mastered (every named fight and story stage in it) and tells you where your own story leads next. The keepers can switch the extras off.
Story progressRE-CREATED The game tells the host when you finish a story stage or a set battle. We remember it for each character, with the areas you have visited and who was first to master each area: the start of the revival's feats, which will show in the Hall and on the Realm page.
The game clockRE-CREATED The game takes its date and time from the host. Game days pass faster than real ones, and areas reset their doors and fights as the days change. We supply the clock.
Accounts and sign-inRE-CREATED On AOL you were already signed in before the game started. We wrote our own sign-in, which works over a modem on a phone line, a WiFi modem or a terminal.

Added: not in the original

Missing or unknown

This is the list to check against your memory of the original.

WhatStatusWhat we know
Updating the game over the connectionMISSING The game has messages such as "Disk # has been upgraded. Press Enter." and "ESC=upgrade". AOL could send updated game files to players while they were connected. We do not.
Closed areas and crowdingMISSING The game contains the messages "Sorry. Temporarily closed.", "Cannot advance. Room too crowded." and "Sorry. You must leave the game." They look like decisions the host made. We do not use them, and do not know when AOL did.
Other messages from the hostMISSING The game can receive several kinds of message from the host that we never send, perhaps operator notices. Nothing breaks without them, but they were presumably used.
Trading gold and items in townWORKING The old newsletters say players met at "the vaults" in Neverwinter to trade. Giving gold and items to another player in your party works, in town and outside a battle (tried on 7 October). We do not know exactly how the vaults themselves took part. If you traded there, tell us how it looked.
Nasher's exact wordsMISSING Never found. If you remember what he told you, or have a screenshot, that would be a treasure.
The wider AOL serviceMISSING Staff-run events, the weekly News of the Realm newsletters, the guild and event pages of the day. The newsletters survive in a public archive: see the Archive page. We do not run any of this yet.

Sources and thanks

Neverwinter Nights Revival · AD&D Neverwinter Nights 2.22An unofficial fan project. No affiliation with the original publishers or their owners. Legal & disclaimer